Display Architecture & Composition
Display paths designed around the panel, GPU, compositor, operating system, and user-experience targets.
- DRM/KMS, display controller, GPU, Wayland/Weston, Qt, Android SurfaceFlinger, and product compositor integration
- Plane, overlay, framebuffer, scaling, rotation, color-space, pixel-format, and multi-display configuration
- MIPI DSI, eDP, HDMI, DisplayPort, LVDS, and panel bring-up with timing, EDID, hotplug, and link-state handling
- HDR, wide color gamut, variable refresh, backlight, adaptive brightness, touch coordination, and display power states
- Tear-free presentation with explicit synchronization, frame pacing, vblank behavior, and missed-frame diagnostics

